Duskforge
Game: World of Warcraft: ForeverWoW Forever, switch game
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Blizzard makes repeat dungeon runs more rewarding in WoW Forever

They increased WoW Forever kill experience in dungeons by 50%.

WoW Forever Dungeon Dalaran with sign on the floor and dead enemies all around it

At first, Blizzard did not want players to repeatedly grind the same dungeon over and over again. Dungeons were not supposed to be our main way of leveling.

But that did not really make everyone happy, and now Blizzard has increased the experience you get from enemies in Dungeons by 50% in WoW Forever.

So you can repeat dungeon runs and get much more out of them. 50% is a really good bonus for those who want to level through dungeons instead of completing quests or fighting enemies in the wild.

Blizzard released a very small hotfix today. It went live on November 8, at about 11:05 a.m. PST. This also follows a lot of complaints about the fairly low experience you would get from killing enemies inside of Dungeons.

● Blue postKaivaxCommunity Manager2026, November 8

Dungeon Enemy XP Increased - November 8

At about 11:05 PST today, we deployed a hotfix that increased kill experience in dungeons by 50%, so it feels better to go back in for more runs.

Happy dungeon crawling, and good luck with those Deviate Hides!

Official ForumsView original post ↗

Dungeon levelling has been a tricky topic.

It is not the first adjustment Blizzard has made to dungeon experience. During the beta, the developers already increased enemy kill XP by approximately 20% and corrected a bug that caused experience calculations to be penalised based on the highest-level player in a group.

Blizzard also previously reduced experience from dungeon enemies to encourage us to spend more time exploring the open world instead of repeatedly farming the same thing. They even reduced the bonus XP granted by Dungeon quests, but these did stay higher than what you would get in Classic.

But all of this together just made leveling through Dungeons alone really not a good option. And even if you just wanted to help out a friend, it felt like you were wasting time because you would just not get anything out of it after the first run.

But now, with this new hotfix, they increased the experience earned from dungeon kills by another 50%. So if you need to help out a friend or you want to try your luck for some gear, it will feel better to return for additional runs.

The official post also includes a small reference to Wailing Caverns, with Blizzard wishing players good luck farming Deviate Hides. Maybe you do want to give that one a second try first...


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