WoW Forever overhauls Enhancement Shaman and reworks Affliction Warlock
Hunter pets, Warlock summons, and multiple professions also receive adjustments.

Another day, another hotfix for WoW Forever. This November 10 hotfix comes with a lot of Class balance updates, especially for Warlocks and Shamans, who received the biggest adjustments.
Blizzard is also fixing Hunter pet health, improving Warlock summons, and fixing some professions.
The update also includes different changes they announced earlier this week, such as the Level 48+ Gold rewards added to quests, and Enhancement Shaman being pushed more towards its Windfury playstyle before the first raid opens.
Enhancement Shaman Gets a Lot of Changes
Enhancement Shaman has received multiple adjustments to make Strength and Attack Power more attractive than Intellect and Spell Power. Blizzard felt that recent beta changes pushed the specialization too far towards caster gear and away from Windfury.
Developers’ notes: Beta changes to Enhancement Shaman, alongside the Shock and Lightning Bolt changes aimed at Elemental Shaman, caused Enhancement to favor Spell Power and Intellect gear too heavily. While that gearing direction is not inherently a problem, it also pushed Enhancement away from Windfury, which we believe should remain at the heart of the specialization’s fantasy and gameplay. We want to make this adjustment now because it has significant implications for gearing in the upcoming raid. Addressing it before the raid opens will help prevent players from pursuing and winning highly contested items that could become much less valuable after a later change. With that in mind, many of these changes reverse the Beta adjustments aimed specifically at Enhancement and move the specialization in a more Windfury-friendly direction. We believe this better serves both Enhancement’s core fantasy and its intended gearing.
The biggest changes include:
Stormstrike now deals 100% weapon damage instead of 150%, with its cooldown increased from 6 to 8 seconds
Mental Dexterity converts less Intellect into Attack Power (33/66/100%)
Maelstrom Weapon now activates 6-10 times per minute depending on rank, instead of a flat 20 times
Each Maelstrom Weapon stack now reduces cast time and Mana costs by 20%, regardless of rank
Shamans can also use weapon imbues and weapon totems at the same time now. This means you can benefit from Windfury Weapon and Windfury Totem together, and your attacks have a chance to trigger both effects.

Affliction Warlock Gets a Different Wrack
Blizzard has also changed how Wrack interacts with Affliction's damage-over-time spells.
Previously, Wrack increased the damage of your periodic effects. It now makes Corruption, Siphon Life, and Bane of Agony deal their damage twice as fast while you channel it. The effects do not lose duration, and any progress gained during the channel is retained even after you stop casting.
Wrack itself deals 30% less damage, but the change should make maintaining your other damage-over-time spells worthwhile.
Warlock pets also receive around 15% more base health, and the Imp gets additional damage on its first four Firebolt ranks.
Hunter Pets Lose Unintended Health
Other classes also get a few updates.
Hunter pets were previously benefiting from 150% of their normal health due to a bug. Blizzard has corrected this to 115%, so you might want to be a bit more careful with your pets.
Arcane Shot and Summon Hawk now cost 11% of base Mana at every rank.
Beast Mastery Hawks also deal around 80% more melee damage.
Priests received a fix for an issue where the Revelation enchant was activated by Vampiric Embrace healing
Restoration Druids' Nature Swiftness now also makes Wild Growth instant
Arms Warrior's Sweeping Strikes no longer loses charges if no second target is hit
There were also a few additional bug fixes that you can find in the official patch notes linked further down.
More Gold, Auction House, and Profession Changes
The hotfix also comes with a few quality-of-life changes:
Most quests from level 48 onwards now reward additional gold, with repeatable quests and quests offering valuable items excluded.
The minimum Auction House deposit drops from 1 silver to 1 copper.
Shatterspear Trolls no longer grant XP on kill. They are dancers, not fighters!
Innkeepers now provide better responses when asked "Tell me about the dungeons I can explore"
Racial vendor mounts are now Bind-on-Pickup
The Journeyman Campfire Kit now requires 90 Cooking to place, down from 140
Some vendor prices were reduced
Blizzard has also fixed a lot of quest, dungeon, profession, and item issues.
November 10, 2026
Auction House
With realm restarts:
Adjusted the minimum deposit amount to 1 copper (was 1 silver).
Fixed a bug causing unread mail to incorrectly read as from ‘Stormwind Auction House’ for all players.
Fixed a bug that was causing some mail to be delivered in about 2 minutes, rather than the intended 60-minute delivery time.
Classes
Druid
Fixed an issue where Omen of Clarity could not activate after swapping specializations.
Restoration
Nature’s Swiftness now also makes Wild Growth instant.
Hunter
Fixed a bug where Pets erroneously had 150% of their normal health. This is now corrected to 115% of their normal health.
Arcane Shot mana cost changed to 11% of base Mana for all ranks of Arcane Shot.
Developers’ notes: This means the Mana cost on all ranks will always be the same and rise gradually with level. Overall Mana cost at levels 6 and 60 are nearly identical to before this change, and slightly lower for levels in-between.
Beast Mastery
Summon Hawk Mana cost changed to 11% of base Mana for all ranks of Summon Hawk, same as Arcane Shot.
Melee damage dealt by the Hawk pet increased by about 80%.
Paladin
Redoubt can now be tracked in the Cooldown Manager.
Priest
Fixed an issue where the Revelation enchant was activated by Vampiric Embrace healing.
Holy
Fixed an issue where Holy Nova was not correctly unlearend when untalenting from the spell.
Shaman
Maelstrom Weapon can now be tracked in the Cooldown Manager.
Weapon imbues and Weapon totems can now be used at the same time.
Developers’ notes: For example, this means the Shaman can benefit from Windfury Weapon and Windfury Totem at the same time, granting their attacks a chance to activate both.
Enhancement
Stormstrike damage reduced to 100% weapon damage (was 150%), and cooldown increased to 8 seconds (was 6 seconds).
Mental Dexterity: Intellect to Attack Power conversion ratio reduced to 33/66/100% (was 50/100/150%).
Maelstrom Weapon now grants 20% reduced cast time and Mana cost per application at all ranks (was 4/8/12/16/20% reduced cast time and Mana cost), and chance to activate now increases with rank and activates 6/7/8/9/10 times per minute (was 20 times per minute regardless of rank).
Maelstrom Weapon tooltip updated to display the Shaman’s % chance to activate it based on their Main Hand Weapon’s speed. For example, if the Shaman has the 5 points into Maelstrom Weapon and has a 3.6 speed weapon it will display a 60% chance to activate on swing, compared to if the Shaman is wielding a 2.0 speed weapon it will display a 33% chance to activate on swing.
Developers’ notes: Beta changes to Enhancement Shaman, alongside the Shock and Lightning Bolt changes aimed at Elemental Shaman, caused Enhancement to favor Spell Power and Intellect gear too heavily. While that gearing direction is not inherently a problem, it also pushed Enhancement away from Windfury, which we believe should remain at the heart of the specialization’s fantasy and gameplay. We want to make this adjustment now because it has significant implications for gearing in the upcoming raid. Addressing it before the raid opens will help prevent players from pursuing and winning highly contested items that could become much less valuable after a later change. With that in mind, many of these changes reverse the Beta adjustments aimed specifically at Enhancement and move the specialization in a more Windfury-friendly direction. We believe this better serves both Enhancement’s core fantasy and its intended gearing.
Warlock
Fixed a bug causing the Succubus whip sound to play much too often.
Imp base damage of the first 4 Ranks of Imp’s Firebolt increased, and base Imp Health increased by ~15%.
Voidwalker base Health increased by ~15%.
Incubus base Health increased by ~15%.
Succubus base Health increased by ~15%.
Affliction
Soul Siphon now grants increased effect to your Drain Life, Drain Soul, and Wrack spells by 4/8/12% per each of your Corruption, Siphon Life, and Bane of Agony spells active on the target, up to a maximum of 36% (was any Affliction spell).
Wrack damage reduced by 30%.
Wrack no longer increases the damage of the Warlock’s periodic effects on the target.
Wrack tears the target apart from within for 6 seconds, inflicting Shadow damage every 1 second. While channeling, your Siphon Life, Corruption, and Bane of Agony effects on the target deal their periodic damage 100% faster.
Developers’ notes: Wrack speeds up how often your periodic effects deal damage, not how long they last. Bane of Agony still lasts its full 24 seconds, but while Wrack is channeled on the target, it deals damage twice as often. Why this change? Besides being unique, interesting, and more viscerally satisfying to see numbers pop up more often as Affliction - it fixes an issue that the previous design of Wrack had. Previously, Wrack increased periodic damage by a percentage, so if you stopped channeling just before a periodic effect dealt damage, that effect gained 0 benefit from the Wrack you just ended. Now Wrack speeds up your periodic effects while channeled, and the time it skips is kept after Wrack’s channel ends or is interrupted. For example, if you channel Wrack for 1 second during a 3-second Corruption tick, Corruption advances 2 seconds instead of 1, so its next tick lands 1 second later instead of 2, even if you stopped channeling Wrack.
Destruction
Bane of Havoc - fixed a bug where this ability was not incurring a global cooldown.
Warrior
Arms
Sweeping Strikes no longer loses charges if no second target is hit.
Enemies and NPCs
Shatterspear Trolls no longer grant XP on kill. They’re dancers, not fighters!
Innkeepers now provide better responses when asked “Tell me about the dungeons I can explore”.
Items
All racial vendor mounts are now Bind-on-Pickup.
Sparklance Wand now does Arcane damage (was Nature damage).
Rage of the Storm (Shaman quest reward) now has 16 Strength (was 16 Intellect), and weapon speed decreased to 3.6 (was 3.2 seconds).
Reduced the price vendors pay for some crafted armor items from Leatherworking, Tailoring, and Blacksmithing.
Developers’ notes: The adjusted items were all bind-on-pickup items that a player was intended to craft only once for themselves.
Professions
Alchemy
Minor Arcane Elixir sell value reduced to 5 copper (was 25 copper).
Corrected the name of “Recipe: Elixir of Greater Firepower” to “Recipe: Elixir of Holy Power”, and the elixir’s aura is now called “Holy Power”.
Blacksmithing
Coarse Grinding Stone now provides skill-ups to 90 (was 75).
Cooking
Journeyman Campfire Kit now requires Cooking 90 to place, matching its recipe skill requirement (was Cooking 140).
Enchanting
Arcane Salvager now requires the Runed Golden Rod tool to craft (was Runed Truesilver Rod).
Arcane Salvager now correctly applies its disenchanting bonus to lower-level enchanters.
Enchant Boots - Lesser Spirit and Enchant Bracer - Lesser Spirit now correctly give their stated bonus to Spirit (was Resist All).
Engineering
Iron Grenades vendor price reduced to 1 silver 25 copper (was 5 silver).
Swiftstrike Shot and Swiftfeather Arrow are no longer Bind-on-Pickup.
Developers’ notes: These are not available until raids unlock, but we want to make sure this change is known, because it may influence profession choice. These were not intended to be Bind-on-Pickup.
Fishing
Fixed a condition mismatch that sometimes caused Fishing Racks to fail to provide lures to eligible players.
Developers’ notes: We are aware there are other ongoing issues with the Fishing Rack, including other situations that result in “There is no loot” errors.
Quests
Most quests level 48 and higher now additionally reward gold.
Developers’ notes: WoW Forever does not include the XP-to-gold conversion for level 60 quests that was added to original WoW just before the release of the original Burning Crusade. We felt that it would be inappropriate for WoW: Forever players to be compelled to save up quests as they approach level 60 and then not turn them in until they transformed into a great profit. This change brings high-level quests in-line with the rest of questing in WoW: Forever, with the goal of giving players a good reason to complete those quests while leveling up to 60 and thereafter. Quests that were not affected by this change include those that already reward valuable items, repeatable quests, and those that don’t provide significant rewards because they’re quick, easy, or trivial to complete.
Fixed an issue for the “Call of Water” quests where the events of the final quests would not play out properly consistently.
Fixed an issue where Sovik would not offer the quest “Chief Engineer Scooty” after selecting his gossip option.
Fixed multiple issues with the quest “Helping Hands.”
Zephras Isle - “Camping 101: Herbalism” now completes in Shen’dar Village instead of Valanaar.
The Broken Frond of Celastrus quest item dropped by “Celastrus the Bitter” should now properly drop for all eligible members of the party.
Feralas - Fixed an issue where players could not start the quest “Rescue OOX-22/FE!”.
Riverglades - There are now significantly more Glade Vipers available for the quest “Poison Tips.”
Duskwood - There are now more Nightbane Vile Fang and Nightbane Tainted Ones available for the quest “Worgen in the Woods.”
Fixed an issue where Murloc Tideskimmers would not drop the Saltwater Murloc Eyes for the quest “A Taste of the Sea”. Mmmmm, murloc eyes.
World
Fixed issues causing players to be sent to an incorrect graveyard when they died.
Fixed an issue where the denizens of Pyrewood Village would not spawn around Dawn and Dusk for periods of time. Probably nothing to worry about; the villagers seem fine and love howling at night.
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