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WoW Forever fixes class bugs, quests, and multiple dungeon issues

The November 6 update also fixes the Cooldown Manager display and lowers the requirement for Leatherworking.

WoW Forever with a character fighting 2 giant ogres holding an axe

Blizzard has released a new WoW Forever hotfix addressing a long list of issues affecting classes, dungeons, quests, and professions. The November 6 update includes a Cooldown Manager fix, a correction to Druid healing, increased Voidwalker health, and a lower Leatherworking requirement for the Tanning Rack.

The Cooldown Manager was not correctly displaying the duration of crowd control spells at all times, even when you had effects such as the Orc stun reduction. This has now been fixed, so the Cooldown Manager will display numbers correctly from now on.

Class Fixes

A bigger patch is coming next week that will take care of class balance, but this small hotfix will at least already fix a few class-related bugs.

  • Quick and Dead Legacy talents were not working as intended in some situations, but this has been resolved now

  • Druid's Bloom will now correctly heal

  • Druid's bear form will now display the proper health value increase

  • The tooltip for Ravage will now report a correct value for its damage. There was no change made to the damage itself, and it now displays the proper numbers

  • Fixed an issue where Mages were still learning the Research spell and then losing it upon relogging. You should only have the Study spell after completing the relevant quest

  • Fixed an issue with Arcane Blast where its duration was not properly 18 seconds

  • For Rogues, Shank will now display Rank 1 and 2 in the tooltips

  • If you have the Boot Knife talent, Shank will correctly display the number of Combo Points it grants

  • Voidwalker base health increased by about 40 at all levels

  • The Soul Siphon talent no longer incorrectly causes Wrack to increase its own damage

  • The tooltip for Reckless Swings now mentions that it activates Gore Drinker

Dungeon, Quest, and Leatherworking

When it comes to the rest of the patch, the hotfix also addresses some dungeon and quest problems, and the Leatherworking difficulty.

This is probably the second big part of this patch. Leatherworking requirements for the Tanning Rack have been reduced. Tanning Rack skill requirement is lowered from 140 to 125. Apparently it has been quite an obstacle to crafters, so now various Leatherworking patterns will only require 125 skill. And Tanning Rack skill-ups were also lowered by 15 skill points to account for this.

Three Dungeons also received a fix.

  • Zaetar's Spirit should now spawn after defeating Princess Theradras in Maraudon,

  • Creatures in Blackmaw Hold and The Drowned City should no longer disengage incorrectly

  • The Drowned City's entrance portal should now teleport you properly

Quest fixes cover a range of issues, including missing NPCs, incorrect loot, and quest items that were not shared properly between party members. This includes Mister Sleepy, aka Kerlonian Evershade, who should now fall asleep less often during "The Sleeper Has Awakened", and you can start the quest with a Horn of Awakening to wake him up when needed.

The rest includes loot fixes for a few enemies, improved visibility of distant players and their targets, and a lighting adjustment to Thunder Bluff's Barbershop.

You can find the full list of changes in Blizzard's official November 6 hotfix notes.

● Blue postKaivaxCommunity Manager2026, November 6

November 6, 2026

Classes

  • Fixed an issue with the Quick and the Dead Legacy Talent where it sometimes did not work as intended.

  • Cooldown Manager

    • The Cooldown Manager will now correctly display the duration of crowd control spells at all times, even when diminishing returns or mechanic reductions (like orc stun reduction) are factors.

  • Druid

    • Bloom will now correctly heal the target.

    • Fixed a bug where the tooltip of Bear Form claimed an incorrect health value increase. The functionality was correct, but the wrong value was reported.

    • The tooltip for Ravage reported an incorrect value for its damage, and the tooltip has been corrected. There was no change made to damage done.

    • Fixed the tooltip for Swiftmend to no longer incorrectly mention consuming the effect.

  • Mage

    • Fixed an issue where Mages were still learning the Research spell and then losing it upon relogging. This spell should not exist, and you should only have the Study spell after completing the relevant quest.

    • Fixed an issue with Arcane Blast where its duration was not properly 18 seconds.

  • Rogue

    • Shank will now display Rank 1 and Rank 2 in the tooltips.

    • While Boot Knife is talented, Shank will now correctly display the number of Combo Points it grants.

  • Warlock

    • Voidwalker base health increased by about 40 at all levels.

    • The Soul Siphon talent no longer incorrectly causes Wrack to increase its own damage.

  • Warrior

    • Fixed the tooltip for Reckless Swings to mention that it activates Gore Drinker.

Dungeons

  • Fixed an issue that would prevent Zaetar’s Spirit from spawning after defeating Princess Theradras in Maraudon.

  • Fixed an issue that could cause some creatures inside Blackmaw Hold and The Drowned City to erroneously disengage.

  • The instance portal should now correctly teleport you inside The Drowned City

Enemies and NPCs

  • Dun Morogh - Fixed an issue where the troggs in Grol’bolar Quarry would respawn too quickly.

  • Durotar - Ridgeshade Lurkers now correctly have loot.

  • Riverglades - Krek the Noxious now has correct loot when defeated.

  • Swamp of Sorrows - Fixed an issue where Pelluk would sometimes not spawn.

  • Teldrassil - Fixed an issue where Lasher Sproutlings, Blooming Lashers, and Wrathvine were immune to nature damage.

Items

  • Searing Dagger is now only activated by spells that have a damaging component.

Professions

  • Leatherworking

    • Tanning Rack skill requirement lowered to 125 (was 140). This prevents it from being an obstacle to crafting various Leatherworking patterns that require 125 skill. Tanning Rack skill-ups lowered by 15 skill points to account for this.

Quests

  • Resolved an issue with the quest “Vorsha the Lasher” rudely lashing everyone in the zone.

  • Brewed a fresh pot of Darnassus’s finest coffee for Kerlonian Evershade so he falls asleep less often during “The Sleeper Has Awakened”. Players now also start with the Horn of Awakening item to wake him up when needed.

  • The quest “Rough Wolf Pelts” is now automatically cancelled if you unlearn the Skinning skill.

  • Resolved an issue with “Rediscovering the Light” where players were sometimes unable to heal NPCs.

  • Fixed an issue during the quest “Ammo for Rumbleshot” where players could not see loot if interacting immediately following another player.

  • Resolved an issue where some quest item drops in Riverglades were not shared by players in a party.

  • “Never Saddle on Quality” spawns and quest item drops should now be more plentiful.

  • The Abomimable Head dropped from The Baron in the Ruins of Lordaeron dungeon will now properly offer the quest “Unending Torment” for Horde players at level 15 (was level 16).

  • Damp Note drop rate increased. Eww.

Races

  • Night Elf

    • Fixed a bug granting Shadowmelded Druids access to Ravage and Pounce.

  • Orc

    • Fixes an issue where some Warlock pet abilities were benefitting too much from the Orc Command racial ability.

World

  • Deployed some improvements to the visibility of other players and their targets across relatively large distances.

  • Thunder Bluff - Fixed an issue where the Barbershop was darker than intended. We moooved the lights around.

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