Diablo 4 Season 16 Patch Notes were missing some important changes
Sanctis of Kethamar is now doing Holy Damage instead of Attack Speed, and multiple other items received additional changes.

Diablo 4 Season 16 PTR is now live, and it turns out the latest Patch Notes did not include everything.
A few other items, skills, and more received additional adjustments and changes that were not mentioned in the original Patch Notes. So we have gathered all the extra changes we could find in one place!
Additional Uniques and Class Changes
The following Uniques, Aspects, and Skills were also modified and did not appear in the Patch Notes:
Sanctis of KethamarBefore: +[5.0 - 8.0]% Attack Speed
After: x[7 - 10]% Holy Damage Multiplier
Mythic version
Before: +10.0% Attack Speed
After: x10% Holy Damage Multiplier
Molten Band (This one was partly mentioned in the patch notes, but with missing information)Before: Your Pyromancy Critical Strike Damage is increased by [60 - 80]%[x] against Healthy enemies, and your Pyromancy Critical Strike Chance is increased by [40 - 60]%[x] against Injured enemies. Killing an enemy with a Critical Strike grants both bonuses against all enemies as well as 50%[+] Attack Speed for 4 seconds.
After: Your Pyromancy Critical Strike Damage is increased by [60 - 80]%[x] against Healthy enemies, and your Pyromancy Critical Strike Chance is increased by [40 - 60]%[x] against Injured enemies. Killing an enemy with a Critical Strike or hitting a Boss grants both bonuses against all enemies, as well as 50%[+] Attack Speed for 8 seconds.
Mythic version
Before: Your Pyromancy Critical Strike Damage is increased by 104%[x] against Healthy enemies and your Pyromancy Critical Strike Chance is increased by 78%[x] against Injured enemies. Killing an enemy with a Critical Strike grants both bonuses against all enemies as well as 50%[+] Attack Speed for 4 seconds.
After: Your Pyromancy Critical Strike Damage is increased by 104%[x] against Healthy enemies, and your Pyromancy Critical Strike Chance is increased by 78%[x] against Injured enemies. Killing an enemy with a Critical Strike or hitting a Boss grants both bonuses against all enemies, as well as 50%[+] Attack Speed for 8 seconds.
Staff of Zerae (The patch notes only list a bug fix for its damage roll, without the new range)Before: Unstable Currents increases your Armor and Resistances by 100%[+] and kills increase your damage by [0.1 - 10.0]%[x] for the duration.
After: Unstable Currents increases your Armor and Resistances by 100%[+] and kills increase your damage by [4.0 - 5.0]%[x] for the duration.
Mythic version
Before: Unstable Currents increases your Armor and Resistances by 100%[+] and kills increase your damage by [0.1 - 10.0]%[x] for the duration.
After: Unstable Currents increases your Armor and Resistances by 100%[+] and kills increase your damage by 6.5%[x] for the duration.
Aspect of the ExpectantBefore: Basic Skills grant 6.0%[x] - 8.0%[x] increased damage for 4 seconds, stacking up to 10 times.
After: The first time a Basic Skill deals damage to an enemy, your damage is increased by 6.0%[x] - 8.0%[x] for 4 seconds, stacking up to 10 times.
Aspect of Human Ingenuity (Partly in the patch notes: the Hindered requirement is gone, which they do not mention)Before: Hindered enemies take 35%[x] - 50%[x] increased damage from your Human Skills.
After: Enemies take 60%[x] - 75%[x] increased damage from your Human Skills.
Roar of Resolve Added: Overpower
DurationBefore: Petrify's duration is increased by 1 second.
After: Petrify's duration is increased by 5 seconds.
WeakenBefore: Weaken
After: Cooldown Reduction
Fast As LightningBefore: Familiar increases your Minimum Ferocity by 1 and grants 2.00% Cooldown Reduction while active.
After: Each active Familiar increases your Minimum Ferocity by 1 and grants 2.00% Cooldown Reduction while active.
Frostball (Partly in the patch notes: the damage per spike going from 85% to 51% is not in them)Before: When Fireball hits an enemy, it creates 3 Ice Spikes around them, dealing 85% damage each.
After: When Fireball hits an enemy, it creates 5 Ice Spikes around them, dealing 51% damage each.
Firewall Before: Create a wall of fire, dealing 300% Burning damage over 3.5 seconds. Enemies continue Burning for 1.8 seconds after leaving the wall.
After: Create a wall of fire, dealing 100% Burning damage over 5.0 seconds. Enemies continue Burning for 2.5 seconds after leaving the wall.
GroundingBefore: Firewall becomes a Shock Skill, deals 150% Sparking damage over 3.5 seconds, and costs 30 Mana.
After: Firewall becomes a Shock Skill, deals 50% Sparking damage over 5.0 seconds, and costs 30 Mana.
Before: Lucky Hit: Up to a 25% chance to deal 300% damage and form a Crackling Energy against enemies affected by Firewall.
After: Lucky Hit: Up to a 25% chance to deal 100% damage and form a Crackling Energy against enemies affected by Firewall.
WildfireBefore: Firewall's Size is increased by 50% and duration increased to 7.0 seconds.
After: Firewall's Size is increased by 50%, and duration is increased to 10.0 seconds.
Cast SpeedBefore: Hydra gains 50% Cast Speed, but its duration is reduced to 8 seconds.
After: Hydra gains 50% Cast Speed, but its duration is reduced to 6 seconds.
Lightning SpearRemoved: You may have up to 12 Lightning Spears active at a time.
Spew PutrefactionBefore: As it emerges, The Devourer launches 10 toxic globs that apply 35% Poisoning damage over 6 seconds wherever they land. Enemies affected by toxic globs also take 50%[x] increased Poison Damage.
After: As it emerges, The Devourer launches 10 toxic globs that apply 35% Poisoning damage per second for 6 seconds wherever they land. Enemies affected by toxic globs also take 50%[x] increased Poison Damage.
Additional Charm Changes
The charm affix 1% Gold Drop Rate leaves its exclusive group, so a charm can now roll it together with the affixes it used to exclude: Gold Drop Rate, Crafting Material Drop Rate, Bonus Experience, Bonus Kill Experience, Impairment Reduction, Potion Healing, the single-element resistances, and the Lucky Hit chances to Daze, Freeze, Immobilize, Slow, and Stun.
Spellbound Steel (Partly in the patch notes: they only mention Maximum Life going from 30% to 40%)Before: Automatically drink a free Healing Potion every 4 seconds.
After: Your Maximum Life is increased by 40%[+] and you heal for 10% of your Maximum Life every 1 second.
Removed: Drinking a Healing Potion increases your Maximum Life by 30% for 8 seconds.
Way of the Blurring BladeBefore: After stabbing an enemy in the back or Critically Striking an enemy, your senses heighten, allowing all your hits to count as backstabs and granting 40%[x] increased Cast Speed and 250%[x] increased damage for 4 seconds.
After: After stabbing an enemy in the back or Critically Striking an enemy, your senses heighten, allowing all your Cutthroat hits to count as backstabs and granting 40%[x] increased Cast Speed and 250%[x] increased damage for 4 seconds.
Hidden Paragon Board Adjustments
A Druid Legendary Node was missing some information:
Thunderstruck (Legendary node) Before: Storm Skills deal 70%[x] increased damage, and 5%[x] Critical Strike Chance.
After: Storm and Werewolf Skills deal 70%[x] increased Critical Strike Damage, and you have 15%[x] increased Critical Strike Chance.
Renamed: Thunderstruck -> Howling Thunder
These are all changes that you will notice in Season 16's PTR, but that were either only slightly mentioned in the Patch Notes but with missing information, or they were completely ignored.
It is mostly damage or number changes, so nothing that should ultimately break your builds, but they are worth knowing about.
